Blog Post 9

In TellTale Game’s The Walking Dead: Season 1, they used rhetoric in the game that encouraged you to be observant, honest, and gain trust and cooperate with other characters.  There is no time limit to the game, so the game encourages you to take your time in understanding your surroundings and talking to the other characters.  There… Continue reading Blog Post 9

Blog Post 8

In the preface of his book Persuasive Games, Ian Bogost introduces the idea of using video games as a powerful digital medium of communication, even though many people associate video games with children and triviality. He argues that video games can be used as a persuasive medium through the use of procedural rhetoric. He describes… Continue reading Blog Post 8